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Efreet flame painter mtg
Efreet flame painter mtg









The second mode seems much less useful, so I see this showing up in planeswalker-focused decks that want some rarely-found recursion for that specific card type. If you’re wiling to pay above retail to resurrect a planeswalker, well, that’s pretty much what this will do. It’s the flexibility that really makes this one work, and without the Bojuka Bog mode, I wouldn’t be paying this much attention. In a sacrifice deck, for example, this is some solid fodder that can also cycle in a pinch or act as graveyard removal when necessary. I think this is a reasonable inclusion as long as you’re happy with “two creatures” as a basic mode. At instant speed, 3B to exile a creature or planeswalker isn’t a bad rate, but in the early game I won’t hesitate to take advantage of the discount. I can certainly see casting this for 1B in circumstances where one of my opponents is particularly far behind in the game and needs a little bit of help to move further forward. Second, this review will not include the Commander 2021 cards or any other weird stuff that won’t be in draft boosters – all that will come later. If your playgroup is house-ruling these cards, have fun, but my ratings will reflect the official rules. Instead, you’ll pretty much be rummaging. First, because of the way “outside the game” effects work in Commander, you can’t use cards with learn to go get the Lesson you need.

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When you inevitably disagree with a rating, please feel free to tweet at with your thoughts! I won’t be reviewing reprints, so you can just assume I feel the same way about Grinning Ignus as I did before we found out it was in this set. My goal when playing Commander is for everyone to have fun but also for me to have a good shot at winning the game, so if that’s your mindset as well, these ratings will probably resonate with you. That means you’ll be hearing about cards largely from that more relaxed perspective.

  • Niche Inclusion: This card might make your deck if you have a deckbuilding restriction, whether it’s self-imposed based on theme, a power level consideration or a card availability concern.Īs a reminder, my focus is on social Commander rather than competitive EDH.
  • Tech Card: Counterplay is important, and if a card doesn’t fit into one of the above categories but is good enough at countering other strategies, it’ll be included here.
  • This category also covers cards that look good enough to try out but don’t seem like obvious winners.

    efreet flame painter mtg

  • Role Player: This card might not be the cornerstone of a deck list, but it’s an important part of the engine or strong enough on its own to merit potential inclusion.
  • Powerhouse: This card’s not really about synergy, but it’s good all by itself.
  • It’s probably worth dedicating other slots in your deck to cards that work with a build-around. It either enables the theme by itself or is something you’re looking to take advantage of over the course of your ideal game.

    efreet flame painter mtg

  • Build-Around: This card can be a huge player in the theme of your deck.
  • Its best use is to lead the charge as the cornerstone of your deck, but it can probably fit into your 99 as well.
  • Commander: You want this card in the command zone at the start the game.
  • Speaking of ratings, I don’t use numbers or grades – I use this more subjective scale. Anyway, I’m pretty excited about this set for Commander – I think it has more promise than Kaldheim did, and I’m interested to see how my ratings line up with your expectations. Obviously the passage of time is a bit warped for all of us, but set releases just seem to keep coming. It feels like just yesterday that I wrote my Kaldheim set review, and you’re saying it’s already time for Strixhaven ? Unbelievable.









    Efreet flame painter mtg