

Mio console 5 manual install#
Install on Windows PCs, Laptops and Surface Tablets.
Mio console 5 manual android#
Install on Android and iOS Smartphones and Tablets via App Store.(The region of the WAD must match that of your save data!)Įdit: Some data do get corrupted. Plus: You can get a WAD of WWDIY showcase to show off you games on a PC! THANKS FOR HELP FROM leseratte, it has been know that the 8-digit numbers are actuallyĤ.Extract all of your save data with Dolphin.ĥ.Check the directory of your Dolphin.exe, and you should see a folder named'private.'Ħ.Browse for private/wii/title/WA4E/data.bin then copy it right over SD:/private/wii/title/WA4E/data.binħ.Plug your SD card back into your Wii, delete the save data for WWDIY on your console (MAKE SURE YOU HAVE A BACKUP IN CASE SOMETHING SCREWS UP!)Ĭopy the WWDIY save from the SD card to your Wii

(The above works for US version, 57413445 could be 5741344a or 57413450 if game was JAP or PAL, not confirmed though) *BE SURE TO MAKE A COPY OF YOUR CLEAN sd:/private/wii/title/WA4E/data.bin IN CASE SOMETHING GOES WRONG!! *ģ.Browse for Dolphin Emulator/Wii/title/00010001/57413445/data for GDATA, MDATA, and RDATA, then edit them. *WA4E could also be WA4P or WA4J depending on the game's region* You just need a Dolphin emulator on your computer.ġ.Copy the save data of WWDIY showcase from Wii to SD cardĢ.Plug your SD card into your computer and use Dolphin's inject save data function.(Browse for sd:/private/wii/title/WA4E/data.bin) Ultimately, it would be neat if the games could actually played using this, but Nintendo uses a lot of weird index/offset stuff to save space.Ĭlick to expand.Actually, you do not need a Wii soft modded to do so. Annoying Japanese devs and their proprietary stuffĪ GUI for the music editor would also be nice. Also on a side note, I wish that Yasu who made miotool and mioedit would release the sources to those tools, as he seems to have figured out the sprite index system for games. I hate Nintendo's love of checksums, but its certainly nicer than their new love and obsession with encryption). I still don't understand the indexes that DIY uses. The first four bytes look like some sort of checksum followed by the header "MIOR", followed by a lot of bytes I have no idea about (without PizzaBoy's work on CrygorTool, this would be nowhere near where it is currently.

These each have a mess of bytes in the beginning I can hardly interpret. Next, there's the GDATA, RDATA, and MDATA files for games, records, and manga (comics) respectively. SYS_1 and SYS_0 appear to have index/checksum information of some sort, where SYS_1 is a backup of SYS_0 (these may also have been used as a cache for Wii24 connect distribution of content but I'm not sure). It appears that the Wii saves use a similar index system to the DS version, but there are five files rather than one to work with. However, I need help interpreting the Wii saves. mio files for those without a flash cartridge and DeSmuME's NAND save support is still a bit iffy). Showcase injection working (I figure its the easiest way to work with. Mainly, I would like to get WarioWare D.I.Y. With the whole push to get all the Nintendo WiFi DLC stuff gathered, I thought I may work on this a bit more.
